The Society for the Advancement of Games and Simulations in Education and Training


Conference Information

SAGSET 2009 – 39th Annual Conference

“Coaching and Learning Through Games”

July 22nd to 24th, 2009

Leeds Metropolitan University, Leeds, Yorkshire, UK


Formed in 1970, SAGSET is a voluntary professional society dedicated to improving the effectiveness and quality of learning through the use of interactive learning, role-play, simulation and gaming - in all aspects of education and training, from Primary School to University - and in all levels of adult, lifelong learning from the shop floor to the board room. There are also topics available to the arised questions

The 39th Annual Conference will be held in The Old BBC Broadcasting House in Leeds City Centre from 22nd-24th July.


Contributions are invited from all those interested in coaching and learning through games and simulations in the following areas:

· Students and teachers at all levels of education

· Researchers, designers and developers in business and education

· Professional trainers

Content can be provided in a variety of formats: essays*, articles, papers, posters, workshops and tutorials.

This call for abstracts of between 700-1000 words in Word format and include additional indicative bibliography. Proposals for workshops and tutorials should include the topic, scope and the maximum number of participants expected. It is anticipated that their duration will be half a day. Those that might appeal to a broad spectrum of interests will be very welcome. Initial selection will be through peer review. All contributions must be original unpublished work. The conference language is English, and paper, abstracts and other proposals should be written in English.

Final versions of accepted contributions will be submitted as pdf documents in a template yet to be determined and will be restricted in page length (indicated by the number in parenthesis) as follows: essays*(2), business articles(4), papers(8) and posters(2).

*-submission by essay is intended for children in education to reflect upon learning through the use of games and simulation. An accompanying digital compendium of these will be included in the conference proceedings.



Topics of interest include (but not restricted to):


Business Games & Simulations

Game & Simulation Design

Digital storytelling

Serious Games

Artificial intelligence games

Learning Evaluation

Visual content creation 

Game production

Gamer communities 

Executive learning and teaching


Operations management games

Online games and networking 

Mobile games

Case studies 

User studies and evaluation 

Game critical analysis 

Intellectual property rights   


Contributions are invited from people involved in research and teaching - Primary or secondary; College and University Lecturers; Teachers specialising in supporting pupils with learning disabilities; Trainers and employers interested in interactive methods of developing employees; Voluntary organisations; and Designers of games and simulations.


Key Dates

Deadline for all abstracts and workshop proposals: Friday 9th Jan  5pm GMT

Notification of abstract acceptance: January 31st  2009

Deadline for full papers for inclusion in digital proceedings: Tuesday 31st March 2009 5pm GMT

Conference Dates: 22nd-24th July 2009


Submission in the first instance for abstracts, workshop proposals, essays and business articles to:

please include Sagset in the Subject Header.

Copyright 2022 SAGSET

Last Updated 24/11/2008

Return to Home Page